Frostbite Engine
Frostbite Engine is a game engine created by EA Digital Illusions CE (DICE), developers of the Battlefield series, for Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2 and the new FPS Frostbite. Some of its known features include the ability to render (92%) destructible environments.
Here's quite a good little example of the engine.
http://developer.amd.com/assets/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf
Built from the ground up for Xbox 360 and Playstation 3, Multi-core PCs with Direct3D 10 along with SM 4.0 and designed to be used in future DICE games. As time progresses advancements to the engine will continue.
Terrain Rendering System
Long view distance with true horizon
32x32 km visible, 2x2 – 4x4 playable
Ground destruction
High detail up close
Very high detail in a distance
Low memory usage
Multiple high-res heightfield textures
Easy destruction of buildings
Fixed grid LOD with vertex texture fetch...
2009-03-17 1:40 PM PDT by
wasab1nz
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